Tag Archives: CityEngine
3D data is becoming more ubiquitous nowadays and is especially promoted throughout the ArcGIS Platform. From web scenes, to CityEngine, to ArcGIS Pro, there are many different applications to import, manage, model, and share your 3D data. To get the output you are looking for, it may require numerous steps and tools. To navigate some of these steps and tools, here are some tips and tricks for working with 3D data in ArcGIS. Continue reading
The CityEngine 2016.0 release was a ground breaking release. For those who are new to CityEngine and unfamiliar with the workflows, the new release cuts out a significant amount of time required to access and prepare data for use in CityEngine. For those who still want to use their own data…great!
You can find more information about preparing your data here.
For those who want a quick way of getting data and getting a CityEngine project up and running as quickly as possible, CityEngine 2016 is here to help with the Get map data wizard. Continue reading
Looking for a way to model your city in 3D? Look no further! To create a 3D model of a real world city in CityEngine that can be used for city planning, modeling of 3D phenomena, or even in 3D gaming environments, all you need is a DEM, streets data, and building footprints.
For those with CityEngine 2016.0, please read this post that shows you how to quickly prepare data for CityEngine with the Get map data wizard.
Before you bring your GIS data into CityEngine, however, there is some data preparation involved. Here, we review key information you need to know before getting started.
CityEngine is a great way to create entire cities of textured, 3D building models without designing every building. These models can be used in 3D scenes, animations, and game platforms. However, when exporting models made in CityEngine to third-party software, there are a number of considerations. This blog post reviews settings options in the Export wizard to help you render CityEngine models in third-party software.
CityEngine, through the use of CGA rules, allows for mass modeling of cities. In the current software, GIS support is available in the advanced version of CityEngine. You can access values such as land use, building heights, roof type, tree heights, etc. from a GIS feature’s attribute table and then use that value to drive mass modeling rules. Below is a screen shot from the CityEngine Inspector window that shows GIS attributes for a shape that has been initialized for use through a rule file. Continue reading
I am sure many of you have already heard about CityEngine, and some of you may have even already contacted Support Services with questions related to it. For those who haven’t been introduced, CityEngine is a stand-alone software product that provides professional users in … Continue reading