Author Archives: Rebecca
Tips for figuring out what’s going on when things aren’t working in ArcMap For part II in the WWTSD series regarding data-specific issues in ArcMap, click here. Have ever you called Esri Support Services (ESS) with one question and the analyst asks you … Continue reading
The CityEngine 2016.0 release was a ground breaking release. For those who are new to CityEngine and unfamiliar with the workflows, the new release cuts out a significant amount of time required to access and prepare data for use in CityEngine. For those who still want to use their own data…great!
You can find more information about preparing your data here.
For those who want a quick way of getting data and getting a CityEngine project up and running as quickly as possible, CityEngine 2016 is here to help with the Get map data wizard. Continue reading
With the addition of the Train Random Trees Classifier, Create Accuracy Assessment Points, Update Accuracy Assessment Points, and Compute Confusion Matrix tools in ArcMap 10.4, as well as all of the image classification tools in ArcGIS Pro 1.3, it is a great time to check out the image segmentation and classification tools in ArcGIS for Desktop. Here we discuss image segmentation, compare the four classifiers (Train Iso Cluster Classifier, Train Maximum Likelihood Classifier, random trees, and Support Vector Machine), and review the basic classification workflow. Continue reading
Looking for a way to model your city in 3D? Look no further! To create a 3D model of a real world city in CityEngine that can be used for city planning, modeling of 3D phenomena, or even in 3D gaming environments, all you need is a DEM, streets data, and building footprints.
For those with CityEngine 2016.0, please read this post that shows you how to quickly prepare data for CityEngine with the Get map data wizard.
Before you bring your GIS data into CityEngine, however, there is some data preparation involved. Here, we review key information you need to know before getting started.
CityEngine is a great way to create entire cities of textured, 3D building models without designing every building. These models can be used in 3D scenes, animations, and game platforms. However, when exporting models made in CityEngine to third-party software, there are a number of considerations. This blog post reviews settings options in the Export wizard to help you render CityEngine models in third-party software.