Tag Archives: Story Maps
Bridging the Gap Between Scientists and Policy Makers: Whither Geospatial?
“We, the people, still believe that our obligations as Americans are not just to ourselves, but to all posterity. We will respond to the threat of climate change, knowing that the failure to do so would betray our children and future generations. Some may still deny the overwhelming judgment of science, but none can avoid the devastating impact of raging fires, and crippling drought, and more powerful storms.”
Thus spoke President Barack Obama in his 2nd inaugural address, to the delight of many, if not most in the scientific community. Indeed, there are many societal problems across the world that increasingly revolve around science. These include pollution and waste management, pandemics and biosecurity, access to clean air and clean drinking water, response to and recovery from natural disasters, choices among energy resources (oil and gas versus nuclear versus “alternative”), and the loss of open space in urban areas, as well as biodiversity in rural areas. And yet, there is a tension between the world of science, which is focused on discovery, and the world of policy making, which is focused on decisions.
Multi-dimensional Mapping: The Civil War Story Map
Ongoing sesquicentennial observances have heightened interest in a topic that millions of Americans have always found spellbinding. The saga of the Civil War seemed an ideal opportunity to test some techniques for timelines, animations, and search functions tied to interactive maps.
The “Battlefields of the Civil War” map was the latest in an ongoing effort to show how intelligent maps can help users explore subjects over both space and time. We’re also seeking to give users different options for browsing, navigating, and discovering content—even within a single story map. Continue reading
Linear vs. Non-Linear Storytelling: The Map Tour Template
We’ve been developing story maps for over a year now, and from the start we’ve defined the term liberally. Many, even most, of our stories are non-linear; that is, they allow the user to browse and wander through the story at will. We’ve organized these stories using elements such as headlines, text blocks, map legends, and user interfaces that help guide the user through the map. But there’s no “correct” sequence by which users are supposed to navigate through these story maps.
Traditionalists might insist that a story is by nature linear. Written or oral stories are in fact linear narratives. Even stories that jump back and forth in time are written and read in a linear fashion. The mediums of text and the spoken word require it: you can’t tell, read, or listen to a story all at once, or back to front, or at random. It’s at least theoretically possible, perhaps, but doing so makes comprehension difficult.